Design and Digital Media
Overview
The Design and Digital Media Department (formerly known as Graphic Communication) partners with industry leaders to develop coursework that blends solid theoretical training with digital tools. Faculty members ensure student understanding of the principles of design, typography, color theory, layout, composition, visual message-making, user interface, animation, 3D modeling, and game design while preparing them for real-world employment or transfer to a four-year university or design school. Design and Digital Media has been inspiring creative emergence and developing professional marketability for over four decades.
The program consists of four distinct areas:
- Graphic Design
- User Interface and Web Design
- 3D Animation and Modeling
- Video Game Design
Courses within these areas focus on specific skills and technical competencies to promote success in the workplace and transfer to four-year colleges and art schools.
The Design and Digital Media department partners with industry leaders to develop coursework that blends solid theoretical training with digital tools.
Degrees and Certificates Offered
- A.S. in Design and Digital Media
- 3D Animation and Modeling Certificate
- Design and Digital Media Certificate
- Game Design Certificate
- Graphic Design Certificate
- User Interface and Web Design Certificate
- Dean Paul Estabrook
-
Department Chair
Robyn Waxman
- Phone (916) 558-2408
- Email WaxmanR@scc.losrios.edu
Associate Degree
A.S. in Design and Digital Media
Design and Digital Media develops coursework in conjunction with Northern California industry leaders. Our courses offer students both current technology and theory in graphic design, digital imaging, digital illustration, and page layout skills for print, web, and other screen-based media, computer animation, 3D modeling, and video game design.
The Design and Digital Media Department partners with industry leaders to develop coursework that blends solid theoretical training with the latest technical tools. Faculty members ensure student engagement with principles of typography, color theory, layout, form, visual message-making, interaction, motion, animation, and game design while preparing students for real-world employment or transfer to a four-year institution. Design and Digital Media has been inspiring creative emergence and developing professional marketability for four decades.
Recommended High School Preparation: Students should complete courses in one or more of the following: art, design, computer skills, photography, journalism, and creative writing.
Catalog Date: August 1, 2026
Degree Requirements
| Course Code | Course Title | Units |
|---|---|---|
| A minimum of 30 units from the following: | 30 | |
| ANIM 301 | Animation I (3) | |
| ANIM 302 | Animation II (3) | |
| ANIM 303 | Animation III (3) | |
| ANIM 307 | Motion Graphics I (3) | |
| ANIM 495 | Independent Studies in Animation (1 - 3) | |
| DDSN 301 | Graphic Design I (3) | |
| DDSN 302 | Graphic Design II (3) | |
| DDSN 303 | Typography I (3) | |
| DDSN 305 | History of Graphic Design (3) | |
| DDSN 306 | Human-Centered Design (3) | |
| DDSN 311 | Digital Layout I (3) | |
| DDSN 312 | Digital Layout II (3) | |
| DDSN 331 | Digital Imaging I (3) | |
| DDSN 332 | Digital Imaging II (3) | |
| DDSN 333 | Digital Imaging III (3) | |
| DDSN 335 | Digital Imaging - Special Techniques (1.5) | |
| DDSN 341 | Digital Illustration for Graphic Design I (3) | |
| DDSN 342 | Digital Illustration for Graphic Design II (3) | |
| DDSN 360 | User Interface Design (3) | |
| DDSN 361 | Web Design I (3) | |
| DDSN 362 | Web Design II (3) | |
| DDSN 370 | Visual Content For Social Media (3) | |
| DDSN 390 | Professional Practice and Portfolio (3) | |
| DDSN 391 | Design Studio I (3) | |
| DDSN 392 | Design Studio II (3) | |
| DDSN 393 | Design Studio III (3) | |
| DDSN 495 | Independent Studies in Digital Design (1 - 3) | |
| GAME 301 | Video Game Design (3) | |
| GAME 303 | Video Game Level Design (3) | |
| GAME 495 | Independent Studies in Game Design (1 - 3) | |
| MODL 301 | 3D Modeling I (3) | |
| MODL 302 | 3D Modeling II (3) | |
| MODL 495 | Independent Studies in 3D Modeling (1 - 3) | |
| Total Units: | 30 | |
The Design and Digital Media Associate in Science (A.S.) degree may be obtained by completion of the required program, and either (a) the Local General Education Pattern or (b) the California General Education Transfer Curriculum (Cal-GETC), plus sufficient electives for a total of at least 60 units. See SCC graduation requirements.
Student Learning Outcomes
Upon completion of this program, the student will be able to:
- demonstrate a comprehensive understanding and application of design theory and processes for creating original work.
- evaluate design opportunities, explore visual responses, and introduce and explain final results of the discovery process to an audience.
- determine the appropriate tool to solve a visual communication need.
- apply appropriate type, color, form, and imagery to a visual project.
- plan and produce a multifaceted project in one or more of these mediums: print, Web, interactive, 3D, animation, or video game.
- communicate with current and appropriate design and digital media industry vocabulary.
- utilize design and digital media as a tool of engagement in issues of sustainability, social responsibility, economic equality, and cultural understanding.
Career Information
Career Opportunities may be found in graphic design studios, publications, animation studios, video game design studios, in-house agencies, and self-employment or freelance work.
Certificates of Achievement
3D Animation and Modeling Certificate
This program introduces students to the 3D animation and computer modeling industry. Through lectures and hands-on assignments, students will master real-world production techniques in both animation and 3D modeling. Digital sculpting, texture painting, character rigging, rendering, and compositing are also covered.
Catalog Date: August 1, 2026
Certificate Requirements
| Course Code | Course Title | Units |
|---|---|---|
| ANIM 301 | Animation I | 3 |
| ANIM 302 | Animation II | 3 |
| ANIM 303 | Animation III | 3 |
| ANIM 307 | Motion Graphics I | 3 |
| MODL 301 | 3D Modeling I | 3 |
| MODL 302 | 3D Modeling II | 3 |
| Total Units: | 18 |
Student Learning Outcomes
Upon completion of this program, the student will be able to:
- demonstrate an understanding of the animation production process.
- recognize and articulate the principles of animation.
- create effective storyboards for use in the animation process.
- design and create hard-surface and organic character models.
- create a character rig.
- create UVs and custom texture maps.
- demonstrate an understanding of the 3D rendering process.
Career Information
Upon completion of this program, students will have mastered the necessary skills to complete short animated films and commercial projects for the television, film, biomedical, architectural visualization, legal visualization, product design, and video game industries.
Design and Digital Media Certificate
Design and Digital Media develops coursework in conjunction with Northern California industry leaders. Our courses offer students both current technology and theory in graphic design, digital imaging, digital illustration, and page layout skills for print, web, and other screen-based media, computer animation, 3D modeling, and video game design.
The Design and Digital Media Department partners with industry leaders to develop coursework that blends solid theoretical training with the latest technical tools. Faculty members ensure student engagement with principles of typography, color theory, layout, form, visual message-making, interaction, motion, animation, and game design while preparing students for real-world employment or transfer to a four-year institution. Design and Digital Media has been inspiring creative emergence and developing professional marketability for over four decades.
Recommended High School Preparation: Students should complete courses in one or more of the following: art, design, computer skills, photography, journalism, and creative writing.
Catalog Date: August 1, 2026
Certificate Requirements
| Course Code | Course Title | Units |
|---|---|---|
| A minimum of 30 units from the following: | 30 | |
| ANIM 301 | Animation I (3) | |
| ANIM 302 | Animation II (3) | |
| ANIM 303 | Animation III (3) | |
| ANIM 307 | Motion Graphics I (3) | |
| ANIM 495 | Independent Studies in Animation (1 - 3) | |
| DDSN 301 | Graphic Design I (3) | |
| DDSN 302 | Graphic Design II (3) | |
| DDSN 303 | Typography I (3) | |
| DDSN 305 | History of Graphic Design (3) | |
| DDSN 306 | Human-Centered Design (3) | |
| DDSN 311 | Digital Layout I (3) | |
| DDSN 312 | Digital Layout II (3) | |
| DDSN 331 | Digital Imaging I (3) | |
| DDSN 332 | Digital Imaging II (3) | |
| DDSN 333 | Digital Imaging III (3) | |
| DDSN 335 | Digital Imaging - Special Techniques (1.5) | |
| DDSN 341 | Digital Illustration for Graphic Design I (3) | |
| DDSN 342 | Digital Illustration for Graphic Design II (3) | |
| DDSN 360 | User Interface Design (3) | |
| DDSN 361 | Web Design I (3) | |
| DDSN 362 | Web Design II (3) | |
| DDSN 370 | Visual Content For Social Media (3) | |
| DDSN 390 | Professional Practice and Portfolio (3) | |
| DDSN 391 | Design Studio I (3) | |
| DDSN 392 | Design Studio II (3) | |
| DDSN 393 | Design Studio III (3) | |
| DDSN 495 | Independent Studies in Digital Design (1 - 3) | |
| GAME 301 | Video Game Design (3) | |
| GAME 303 | Video Game Level Design (3) | |
| GAME 495 | Independent Studies in Game Design (1 - 3) | |
| MODL 301 | 3D Modeling I (3) | |
| MODL 302 | 3D Modeling II (3) | |
| MODL 495 | Independent Studies in 3D Modeling (1 - 3) | |
| Total Units: | 30 | |
Student Learning Outcomes
Upon completion of this program, the student will be able to:
- demonstrate a comprehensive understanding and application of design theory and processes for creating original work.
- evaluate design opportunities, explore visual responses, and introduce and explain final results of the discovery process to an audience.
- determine the appropriate tool to solve a visual communication need.
- apply appropriate type, color, form, and imagery to a visual project.
- plan and produce a multifaceted project in one or more of these mediums: print, Web, interactive, 3D, animation, or video game.
- communicate with current and appropriate design and digital media industry vocabulary.
- utilize design and digital media as a tool of engagement in issues of sustainability, social responsibility, economic equality, and cultural understanding.
Career Information
Career Opportunities may be found in graphic design studios, publications, animation studios, video game design studios, in-house agencies, and self-employment or freelance work.
Game Design Certificate
In this program, students will study the art, technology, science, and design principles for the creation and development of video games. This program covers video game history, game theory, design of computer-based games, delivery systems, development cycles, case studies, ethical and social issues, emerging technologies, industry trends, and the development of 3D art assets. This program emphasizes the understanding and the interdisciplinary nature of video game design, production, and delivery. This program does not include computer programming topics.
Catalog Date: August 1, 2026
Certificate Requirements
| Course Code | Course Title | Units |
|---|---|---|
| ANIM 301 | Animation I | 3 |
| ANIM 302 | Animation II | 3 |
| DDSN 331 | Digital Imaging I | 3 |
| GAME 301 | Video Game Design | 3 |
| GAME 303 | Video Game Level Design | 3 |
| MODL 301 | 3D Modeling I | 3 |
| MODL 302 | 3D Modeling II | 3 |
| Total Units: | 21 |
Student Learning Outcomes
Upon completion of this program, the student will be able to:
- exhibit an understanding of the game design process.
- communicate an understanding of game structure and elements.
- identify the various roles in a professional game development environment.
- build a working game prototype.
- create 3D art assets for video games.
- optimize 3D art assets to run correctly in a real-time game engine.
Career Information
Students who successfully complete this program and continue their education in four year programs will be prepared for entry level positions in the video game industry.
Graphic Design Certificate
This program offers students a comprehensive study of graphic design for print and/or digital media using current technologies. The curriculum encompasses the full spectrum of design theory, process, tools, and techniques that students will need to be successful in the graphic design industry. Students will also experience working with clients and preparing final project files and materials for printing or distribution. Students who complete this certificate will be able to produce a variety of print and/or digital media projects and possess a professional portfolio of their work.
Catalog Date: August 1, 2026
Certificate Requirements
| Course Code | Course Title | Units |
|---|---|---|
| DDSN 301 | Graphic Design I | 3 |
| DDSN 311 | Digital Layout I | 3 |
| DDSN 331 | Digital Imaging I | 3 |
| DDSN 341 | Digital Illustration for Graphic Design I | 3 |
| DDSN 360 | User Interface Design | 3 |
| DDSN 390 | Professional Practice and Portfolio | 3 |
| A minimum of 6 units from the following: | 6 | |
| ANIM 307 | Motion Graphics I (3) | |
| DDSN 302 | Graphic Design II (3) | |
| DDSN 303 | Typography I (3) | |
| DDSN 305 | History of Graphic Design (3) | |
| DDSN 306 | Human-Centered Design (3) | |
| DDSN 312 | Digital Layout II (3) | |
| DDSN 332 | Digital Imaging II (3) | |
| DDSN 333 | Digital Imaging III (3) | |
| DDSN 342 | Digital Illustration for Graphic Design II (3) | |
| DDSN 391 | Design Studio I (3) | |
| DDSN 392 | Design Studio II (3) | |
| DDSN 393 | Design Studio III (3) | |
| Total Units: | 24 | |
Student Learning Outcomes
Upon completion of this program, the student will be able to:
- demonstrate a comprehensive understanding and application of design theory and processes for creating original print and digital media projects.
- evaluate design opportunities, explore visual responses, and introduce and explain final results to an audience.
- determine the appropriate tool to solve a visual communication need.
- apply appropriate type, color, form, and imagery to a visual project.
- plan, design, and produce a multi-paged, multifaceted project for print and/or digital media.
- communicate with the current and appropriate design industry vocabulary.
- utilize design as a tool of engagement in issues of sustainability, social responsibility, economic equality, and cultural understanding.
Career Information
Career Opportunities may be found in graphic design studios, publications, in-house agencies, and self-employment or freelance work. This certificate will also prepare students for studies that may lead to transfer to four-year institutions, such as the design program at CSU, Sacramento, where a mastery of technology skills is required for entry.
User Interface and Web Design Certificate
This program provides a foundation of Web, user interface, and user experience design, and development skills for students interested in careers as user interface designers for human-centered Web and screen-based applications. The students completing this program will acquire tangible skills needed for planning, creating, developing, and maintaining websites and user interfaces for small to medium businesses. Students will be presented with various Web technologies, processes, and techniques, which will provide well-rounded skills for increasing their employment and freelancing potential.
Catalog Date: August 1, 2026
Certificate Requirements
| Course Code | Course Title | Units |
|---|---|---|
| CISW 306 | Introduction to Web Page Creation and Web Accessibility | 2 |
| CISW 327 | Introduction to Web Development coding HTML and CSS | 4 |
| DDSN 301 | Graphic Design I (3) | 3 |
| or DDSN 311 | Digital Layout I (3) | |
| DDSN 331 | Digital Imaging I | 3 |
| DDSN 360 | User Interface Design | 3 |
| DDSN 361 | Web Design I | 3 |
| DDSN 362 | Web Design II (3) | 3 |
| or DDSN 306 | Human-Centered Design (3) | |
| or DDSN 391 | Design Studio I (3) | |
| DDSN 390 | Professional Practice and Portfolio | 3 |
| Total Units: | 24 |
Student Learning Outcomes
Upon completion of this program, the student will be able to:
- employ the processes, applications, and languages necessary for publishing interactive, standards compliant, accessible websites and user interfaces.
- understand and utilize human-centered graphic design principles and how to apply them to meet the needs of a user interface or website project.
- design and develop UI prototypes and websites individually and as a member of a team, demonstrating effective processes for project planning, user research, information architecture and navigation, content creation, and user interface and user experience design.
- manage a design project and utilize the communication skills necessary to function productively in interdisciplinary teams and organizational structures.
- use of an industry-standard content management system to develop and maintain a user-centered, responsive website.
- communicate the ethical and legal issues associated with creating websites.
- create a web-based portfolio of work and apply professional strategies to develop a successful career in user interface design, gain freelance clients, and manage projects.
Career Information
Career Opportunities include employment at Web design studios, graphic design studios, in-house design teams, or self-employment.
3D Modeling (MODL) Courses
MODL 295 Independent Studies in 3D Modeling
- Units:1 - 3
- Hours:54 - 162 hours LAB
- Prerequisite:None.
- Catalog Date:August 1, 2026
This course allows students to have a learning experience in one or more of the areas of 3D Modeling that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member.
MODL 299 Experimental Offering in 3D Modeling
- Units:0.5 - 4
- Prerequisite:None.
- Catalog Date:August 1, 2026
This is the experimental courses description.
MODL 301 3D Modeling I
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:None.
- Advisory:ANIM 301 and ART 304 with grades of "C" or better
- Transferable:CSU
- Catalog Date:August 1, 2026
This course introduces the student to 3D modeling and texturing for the television, cinema, and video game industries using industry standard 3D modeling software. Through exercises and hands-on projects, students explore concepts, principles, and techniques in 3D modeling, texturing, and rendering. Formerly known as GCOM 402.
MODL 302 3D Modeling II
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:MODL 301 with a grade of "C" or better
- Transferable:CSU
- Catalog Date:August 1, 2026
In this course, students will explore the production of 3D models and custom texture maps for soft-surface, or organic, characters or creatures. The course follows the role of the video game artist through the game development process. Using industry standard software, students will develop and refine three-dimensional video game assets. Topics covered include digital sculpting, UV mapping, painting custom texture maps, retopology, creating armatures, understanding and developing game assets, and publishing 3D models to real-time game engines. The artistic side of video game design will be emphasized; this is not a computer programming course. Formerly known as GCOM 424.
MODL 495 Independent Studies in 3D Modeling
- Units:1 - 3
- Hours:54 - 162 hours LAB
- Prerequisite:None.
- Transferable:CSU
- Catalog Date:August 1, 2026
This course allows students to have a learning experience in one or more of the areas of 3D Modeling that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member. UC transfer credit will be awarded only after the course has been evaluated by the enrolling UC camps. The units completed for this course cannot be counted towards the minimum 60 units required for admissions.
MODL 499 Experimental Offering in 3D Modeling
- Units:0.5 - 4
- Prerequisite:None.
- Catalog Date:August 1, 2026
This is the experimental courses description.
Animation (ANIM) Courses
ANIM 295 Independent Studies in Animation
- Units:1 - 3
- Hours:54 - 162 hours LAB
- Prerequisite:None.
- Catalog Date:August 1, 2026
This course allows students to have a learning experience in one or more of the areas of animation that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member.
ANIM 299 Experimental Offering in Animation
- Units:0.5 - 4
- Prerequisite:None.
- Catalog Date:August 1, 2026
This is the experimental courses description.
ANIM 301 Animation I
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:None.
- Advisory:ART 300 or 304 with a grade of "C" or better
- Transferable:CSU
- Catalog Date:August 1, 2026
This course introduces students to the animation industry: a historical perspective, industry overview, and the principles and theory that guide animation. The principles of animation are emphasized through lecture and the use of 2D drawing tools. Students learn the animation production process and industry trends. Students work on hands-on projects creating 2D animations.
Formerly known as GCOM 400.
ANIM 302 Animation II
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:ANIM 301 with a grade of "C" or better
- Advisory:ART 304 with a grade of "C" or better
- Transferable:CSU
- Catalog Date:August 1, 2026
Students are introduced to the creation of 3D animation using the personal computer. The principles of animation and the use of 3D animation tools are emphasized through lecture and hands-on projects. Students experience the animation production process and are exposed to industry trends. Students work on projects creating 3D animations, animatics, and short films. Formerly known as GCOM 401.
ANIM 303 Animation III
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:ANIM 302 or MODL 301 with a grade of "C" or better
- Advisory:ANIM 301, ART 304, and TAFILM 330 with grades of "C" or better
- Transferable:CSU
- Catalog Date:August 1, 2026
This course consists of a hands-on study of the challenging subject of computer animation. Areas of focus include advanced 3D modeling, rigging, and character animation using industry standard software, as well as the synchronization of voice, sound effects, and music. Students will explore advanced techniques in dynamic simulations, photorealistic rendering, compositing, and video publication. The animation production process and principles of animation will be reinforced throughout this course.
Formerly known as GCOM 410.
ANIM 307 Motion Graphics I
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:None.
- Transferable:CSU
- Catalog Date:August 1, 2026
This course introduces the student to creating and animating 2D motion graphics using industry-standard applications. Students will explore the tools and techniques needed to produce motion graphics and animations for television, film, and the web. Topics will include a basic overview of motion design principles, 2D animation practices, audio integration, advanced video effects, and the technical challenges of working with video and film materials. Formerly known as GCOM 390.
ANIM 495 Independent Studies in Animation
- Units:1 - 3
- Hours:54 - 162 hours LAB
- Prerequisite:None.
- Transferable:CSU
- Catalog Date:August 1, 2026
This course allows students to have a learning experience in one or more of the areas of animation that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member.
UC transfer credit will be awarded only after the course has been evaluated by the enrolling UC camps. The units completed for this course cannot be counted towards the minimum 60 units required for admissions.
ANIM 499 Experimental Offering in Animation
- Units:0.5 - 4
- Prerequisite:None.
- Catalog Date:August 1, 2026
This is the experimental courses description.
Digital Design (DDSN) Courses
DDSN 295 Independent Studies in Digital Design
- Units:1 - 3
- Hours:54 - 162 hours LAB
- Prerequisite:None.
- Catalog Date:August 1, 2026
This course allows students to have a learning experience in one or more of the areas of graphic design, Web design, and user interface/user experience design, that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member. Formerly known as GCOM 295
DDSN 299 Experimental Offering in Digital Design
- Units:0.5 - 4
- Prerequisite:None.
- Catalog Date:August 1, 2026
This is the experimental courses description.
DDSN 301 Graphic Design I
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:None.
- Advisory:DDSN 311 or 341 with a grade of "C" or better; or equivalent
- Transferable:CSU
- Catalog Date:August 1, 2026
This course prepares students pursuing a career in the graphic communication fields with an introductory exploration of the principles of graphic design. Strong emphasis is given to the development of visual decision-making. Specific focus will be on design and gestalt principles, integration of text and image on the two-dimensional page, and introduction to typographic exploration. This course is a foundation course for all design students and explores interactivity across all forms of visual communication. This course is relevant to students studying graphic design, Web design, and computer animation. Formerly known as GCOM 343.
DDSN 302 Graphic Design II
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:DDSN 301 with a grade of "C" or better; or equivalent experience
- Transferable:CSU
- Catalog Date:August 1, 2026
This is an in-depth graphic design course focusing on explorations in composition, branding, and image-making. Students will use both digital and hand construction techniques to design projects containing "real world" and experimental challenges. Students will develop and follow graphic design processes, resulting in several new portfolio pieces. Topics include branding, human-centered design, experimental image creation, multi-page publication design, book binding, constructive critique, sustainable design, and proper planning for a graphic design project. These skills are applicable to any visual-making industry including print, web, and animation. Formerly known as GCOM 345.
DDSN 303 Typography I
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:DDSN 311 or 341 with a grade of "C" or better, or placement through the assessment process.; or equivalent
- Transferable:CSU
- Catalog Date:August 1, 2026
Typography is an essential ingredient for successful graphic design, including print, web, and other digital mediums. This introductory course serves as an essential primer for graphic designers in understanding the history and core principles of typography. Formerly known as GCOM 347.
DDSN 305 History of Graphic Design
- Units:3
- Hours:54 hours LEC
- Prerequisite:None.
- Transferable:CSU; UC
- General Education:Local GE L3; Cal-GETC Area 3A
- Catalog Date:August 1, 2026
This course surveys the history of visual communication, design's sociopolitical and cultural contexts, and the artistic and technological characteristics of various movements. Students gain a broad understanding of design and its dynamic past to discover inspiration for the present. Students conduct research, propose, and create a project inspired by the designers and movements studied. Formerly known as GCOM 305.
DDSN 306 Human-Centered Design
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:None.
- Transferable:CSU
- Catalog Date:August 1, 2026
This course introduces the Human-Centered Design Process (also known as Design Thinking) through a series of activities and projects. This step-by-step process aids designers in generating original ideas and effective design solutions. Phases of this process include observation, interviews, immersive empathy, defining opportunities, ideation, prototyping, testing, and project iteration. Students will learn to apply design thinking to create solutions that are insightful and innovative, culminating in several portfolio pieces.
DDSN 311 Digital Layout I
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:None.
- Transferable:CSU
- Catalog Date:August 1, 2026
This course is an introduction to graphic design principles related to page layout, composition, and electronic publishing, utilizing an industry-standard software. Students will discover how to effectively utilize the software, the design process, and critical thinking skills to create print projects such as brochures, publications, advertising, business systems, and a variety of other digital materials that follow basic layout and design principles. Formerly known as GCOM 313.
DDSN 312 Digital Layout II
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:DDSN 311 with a grade of "C" or better; or equivalent
- Transferable:CSU
- Catalog Date:August 1, 2026
This is an in-depth course covering advanced creative layout, production, and electronic publishing in the graphic design industry. Utilizing industry-standard software and process, students will conceive and produce dynamic portfolio-quality projects. Design fundamentals such as grid, hierarchy, color theory, composition, Gestalt principles, typography, interaction, user-centered design, and designing for tablets will be emphasized. Projects will include interactive, accessible forms and PDFs, print and digital book and publication design, and online publishing and ePub formats. Formerly known as GCOM 314.
DDSN 331 Digital Imaging I
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:None.
- Transferable:CSU; UC (Approved for 2nd round submissions. )
- Catalog Date:August 1, 2026
This introductory course covers the core concepts associated with digital imaging. Adobe Photoshop is used for creating, manipulating, and enhancing digital images for print and screen-based media. Students learn how to effectively use this software in a graphic design environment, planning and carrying out professional digital imaging projects. This course introduces both basic visual design concepts and a comprehensive understanding of digital workflow, providing the student with a foundation for career fields such as graphic design, user interface and Web design, animation, and game design. Formerly known as GCOM 330.
DDSN 332 Digital Imaging II
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:DDSN 331 with a grade of "C" or better; or equivalent
- Transferable:CSU
- Catalog Date:August 1, 2026
This intermediate-level course centers on graphic design process and production employing advanced image editing techniques using the current version of industry-standard software. In addition to learning advanced capabilities, students will learn how to alter existing images realistically, creatively apply techniques to original artwork and images, visually communicate ideas and messages successfully, and prepare and present their projects to meet professional industry standards. Formerly known as GCOM 331.
DDSN 333 Digital Imaging III
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:DDSN 331 with a grade of "C" or better; or equivalent
- Transferable:CSU
- Catalog Date:August 1, 2026
This course centers on advanced digital image creation and image editing techniques for print, video, and screen-based media. Students will use the current version of industry-standard software, and explore emerging technologies, such as generative AI-based applications. Students will learn advanced skills in original image creation, altering existing images realistically, preparing static and animated graphics for use in a variety of digital media, and importing and altering video clips. This course will enable students to visually communicate ideas and messages successfully, while preparing their projects to meet professional industry standards. Formerly known as GCOM 332.
DDSN 335 Digital Imaging - Special Techniques
- Units:1.5
- Hours:18 hours LEC; 27 hours LAB
- Prerequisite:DDSN 331 (formerly GCOM 330) with a grade of "C" or better, or equivalent
- Catalog Date:August 1, 2026
Students will learn how to use industry-standard digital imaging techniques in the process of creating artistic pieces and a final design project. Through lecture and hands-on exercises, students will learn to create and edit digital image types for any digital, creative, or visual situation. Topics include the use of channels, layers, brushes, filters, typography, color, gradients, and adjustments. Emphasis is placed on gaining creative control over every step in the creative process as well as efficient practices in handling the program. The techniques covered in this course can be applied to various digital media output methods including print design, Web design, 3D animation, and digital video. Formerly known as GCOM 105
DDSN 341 Digital Illustration for Graphic Design I
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:None.
- Transferable:CSU
- C-ID:C-ID ARTS 250
- Catalog Date:August 1, 2026
This is an introductory course engaging students in theories of form making, human-centered design, composition, and typography using the medium of digital illustration. Course projects encourage students to experiment, work within creative and technical limitations, and communicate visually. Additionally, students learn how digital illustrations are created, are exposed to a variety of different illustration styles, practice contemporary design methods and thinking, and study a designer's use of digital illustration as a communication tool. This course offers students several processes for designing original graphics and illustrations for graphic design. Formerly known as GCOM 340.
DDSN 342 Digital Illustration for Graphic Design II
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:DDSN 341 with a grade of "C" or better; or equivalent
- Advisory:ART 300 with a grade of "C" or better
- Transferable:CSU
- Catalog Date:August 1, 2026
This course builds upon the thinking and making skills developed in DDSN 341 (formerly GCOM 340) and takes an in-depth look at applying digital illustration tools to graphic design investigations. The course work encourages students to experiment and communicate with digitally illustrated and typographic form making. Topics include color, typography, composition, graphic vernacular, illustration techniques, and understanding the offset and digital printing processes. Students complete the course with several professionally designed, original illustrations for their portfolios. Formerly known as GCOM 341.
DDSN 360 User Interface Design
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:None.
- Transferable:CSU
- Catalog Date:August 1, 2026
This course introduces the fundamentals and principles of contemporary user interface and website design, and the current process and technologies used. The course will provide students with the basics of Web literacy, prototype and interaction development, information architecture, accessibility, user experience and usability testing, wireframes, visual design principles, and process. Students will also create an interactive website prototype and a content management system-based website. Formerly known as GCOM 360.
DDSN 361 Web Design I
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:DDSN 360 with a grade of "C" or better; or equivalent
- Transferable:CSU
- Catalog Date:August 1, 2026
Students will explore theory and processes involved in designing various types of websites using an industry-standard content management system (CMS). Through a series of lectures, reading, and assignments, students will explore theory and processes involved in online communications and integration of online tools, culminating in the development of a live and functional website. This course provides an overview of HTML and CSS, registering a domain and URL, installing and managing a CMS theme on a server, usability (UI/UX), project and client management, preparing images for screens, marketing via social media, prototyping, and responsive design. Students will be required to have or purchase web hosting and a domain name ($50-$75). Formerly known as GCOM 361.
DDSN 362 Web Design II
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:CISW 306 and DDSN 361 with grades of "C" or better; or proof of equivalent experience using HTML and CSS
- Transferable:CSU
- Catalog Date:August 1, 2026
In this course, career-minded students will explore advanced concepts of website communications, applying human-centered design principles to improve interactive features. Using an industry-standard content management system (CMS), students will learn to add extensions to the core features, advanced theme customization with CSS, child themes, and customized functions and layouts. Students will improve interaction with users through social media and email marketing, eCommerce, advanced forms and surveys, targeted SEO, and event calendars. Students who complete this course will have the ability to create and manage complex website systems and tools. Students will be required to have or purchase Web hosting and a domain name ($50-$75). Formerly known as GCOM 362.
DDSN 370 Visual Content For Social Media
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:None.
- Transferable:CSU
- Catalog Date:August 1, 2026
This course introduces students to visual content creation for social media using specialized mobile apps on smart phones and tablets. Students will learn to create photos and art, edit static and motion graphics, and produce and publish marketing content for websites, social networking sites, and other online media. Basic visual concepts are introduced and utilized to create professional imagery, design projects, and visual storytelling using mobile device techniques and tools. Students must have their own mobile device (smartphone or tablet) and access to an online app store.
DDSN 390 Professional Practice and Portfolio
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:Prior to taking this course, a student will need to have produced at least five finished works to use in the creation of their portfolio.
- Transferable:CSU
- Catalog Date:August 1, 2026
This course prepares students pursuing occupations in digital media arts and related technologies, including graphic design and communication, user interface and Web design, 3D animation and modeling, and game design. Students will create a portfolio of work, develop career skills, and gain knowledge of industry practices essential to these fields. Topics include: organization and physical preparation of a portfolio of work; presenting a portfolio to a group or individual; exploring different paths, such as four-year college or design program, self-employed freelancing, or employment in a studio or in-house design team; job and internship searches; interview skills, setting up a studio; self-promotion through multiple channels; networking and other resources. Using a combination of lectures and guests from the industry, this course will offer practical advice and philosophical guidance toward gaining a rewarding career in the many digital media and design fields. Formerly known as GCOM 349.
DDSN 391 Design Studio I
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:One course from the following: ANIM 301, DDSN 311, DDSN 331, DDSN 341, DDSN 360, DDSN 361, MODL 301 with a grade of “C” or better, or equivalent
- Transferable:CSU
- Catalog Date:August 1, 2026
Design Studio I offers career-minded design and digital media students a design studio experience with real clients, deadlines, and roles. Clients include non-profit organizations, the local business community, and other entities needing design work. Projects include graphic design, Web design, and possibly video production and animation. Through client interviews, small group brainstorming, lecture, and demonstration, students will develop a portfolio of real-world design work. Students will learn to write a client proposal, to interview a client, to experience the client-designer relationship, to set pricing for projects, and to present design work to a team and client. Formerly known as GCOM 490.
DDSN 392 Design Studio II
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:DDSN 391 with a grade of "C" or better
- Transferable:CSU
- Catalog Date:August 1, 2026
Design Studio II introduces intermediate-level career-minded design and digital media students a design studio experience with real clients, deadlines, and roles. Intermediate students will take a leadership role in working with clients and design teams. Client include non-profit organizations, the local business community, and other entities needing design work. Projects include graphic design, Web design, and possibly video production and animation. Through client interviews, small group brainstorming, lecture, and demonstration, students will develop a portfolio of real-world design work. Students will learn to write a client proposal, to interview a client, to experience the client-designer relationship, to set pricing for projects, and to present design work to a team and client. Formerly known as GCOM 491.
DDSN 393 Design Studio III
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:DDSN 392 with a grade of "C" or better
- Transferable:CSU
- Catalog Date:August 1, 2026
Design Studio III offers advanced-level career-minded design and digital media students a design studio experience with real clients, deadlines, and roles. Advanced students will take a leadership role in working with clients and in mentoring other designers. Clients include non-profit organizations, the local business community, and other entities needing design work. Projects include graphic design, Web design, and possibly video production and animation. Through client interviews, small group brainstorming, lecture, and demonstration, students will develop a portfolio of real-world design work. Students will learn to write a client proposal, to interview a client, to experience the client-designer relationship, to set pricing for projects, and to present design work to a team and client. Formerly known as GCOM 493.
DDSN 495 Independent Studies in Digital Design
- Units:1 - 3
- Hours:54 - 162 hours LAB
- Prerequisite:None.
- Transferable:CSU
- Catalog Date:August 1, 2026
This course involves an individual student or small groups of students in study, research, or activities beyond the scope of regularly offered courses, pursuant to an agreement among college, faculty members, and students. Independent Studies in Digital Design offers students a chance to do research and/or experimentation in the areas of graphic design, Web design, and/or user interface/user experience design, that is more typical of advanced studies in this program, studying under the advisement of a Design and Digital Media faculty member. Formerly known as GCOM 495
DDSN 499 Experimental Offering in Digital Design
- Units:0.5 - 4
- Prerequisite:None.
- Catalog Date:August 1, 2026
This is the experimental courses description.
Game Design (GAME) Courses
GAME 295 Independent Studies in Game Design
- Units:1 - 3
- Hours:54 - 162 hours LAB
- Prerequisite:None.
- Catalog Date:August 1, 2026
This course allows students to have a learning experience in one or more of the areas of Game Design that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member.
GAME 299 Experimental Offering in Game Design
- Units:0.5 - 4
- Prerequisite:None.
- Catalog Date:August 1, 2026
This is the experimental courses description.
GAME 301 Video Game Design
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:None.
- Transferable:CSU
- Catalog Date:August 1, 2026
This introductory course to video game design studies the art, technology, and science involved in the creation and development of computer games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. Students will create a working game prototype and a design document that establishes the full scope and context of the game. This course emphasizes the understanding and the interdisciplinary nature of video game design; this course is not a computer programming course. Formerly known as GCOM 420.
GAME 303 Video Game Level Design
- Units:3
- Hours:36 hours LEC; 54 hours LAB
- Prerequisite:GAME 301 and MODL 302 with grades of "C" or better
- Transferable:CSU
- Catalog Date:August 1, 2026
In this course, students will explore the art of video game level design. The course follows the level designer through the game development process. Using industry standard software, students will develop and refine a three-dimensional
video game level. Topics covered include theme, audience, mood, player challenges, level narrative, puzzle design, diagram design, template creation, play-testing, and troubleshooting. Students will build, publish, and distribute a working video game prototype at the conclusion of this course. Formerly known as GCOM 426.
GAME 495 Independent Studies in Game Design
- Units:1 - 3
- Hours:54 - 162 hours LAB
- Prerequisite:None.
- Transferable:CSU
- Catalog Date:August 1, 2026
This course allows students to have a learning experience in one or more of the areas of game design that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member. UC transfer credit will be awarded only after the course has been evaluated by the enrolling UC camps. The units completed for this course cannot be counted towards the minimum 60 units required for admissions.
GAME 499 Experimental Offering in Game Design
- Units:0.5 - 4
- Prerequisite:None.
- Catalog Date:August 1, 2026
This is the experimental courses description.
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